At the writing of this post, youtube buzzed with the anticipated release of Procreate 5.0. After seeing a few videos on functionality and utility of its beta version, I finally tried to animate with the current version. I animated a simple 2D natural ball bounce and added a ball toss at the first few frames. […]
Rigging in ZBrush
Rigging is the way we control the movements of a character that allows the animator to breathe life into a model. The process involves creating joints or a skeletal system to serve as an armature within a modeled character, then binding the skeleton to the model. Different models require different skeletal structure hence a quick […]
From Sketch to Finished Animation
Before beginning this post, I just wanted to let you know a few things: This is going to be a work in progress and hopefully, each update will be posted as it becomes available. I am part of the Amazon Associates program. For more information about this program, please go our Affiliate Disclosure on this […]
3D Animation-Lift
This is my 3D Animation-Lift project. I am glad I uploaded it to YouTube as the original file got corrupted in my backup drive.