At the writing of this post, youtube buzzed with the anticipated release of Procreate 5.0. After seeing a few videos on functionality and utility of its beta version, I finally tried to animate with the current version. I animated a simple 2D natural ball bounce and added a ball toss at the first few frames. […]
Rigging in ZBrush
Rigging is the way we control the movements of a character that allows the animator to breathe life into a model. The process involves creating joints or a skeletal system to serve as an armature within a modeled character, then binding the skeleton to the model. Different models require different skeletal structure hence a quick […]
First 3D Animations
First 3D Animations were done in Maya as either in-class exercises or weekly assignments. Human Movement
Compositing & Scene Finishing with Nukex11.3v4
Full Workflow Video Nuke Script Screenshot