Major Modeling Begins…

For a computer animation major, 3D Foundations marks your introduction into the world of digital artistry and, the industry-standard modeling software, Autodesk Maya. These classes immerse you in 3D modeling experience as it is structured to ensure students’ success with live lectures and labs with class instructors and helpful TAs.

We began learning basic shapes and forms. The very first exercise we did to familiarize ourselves in Maya is putting together Mr. Pirato-head-a pirate version of the popular Hasbro toy, Mr. Potatohead. The attention paid in geometry class pays off in this class since we worked with basic principles of geometry-points(known as vertices), line(here it’s edges), planes, axes, curves, polygons. Here we learn basic industry jargon such as geometry, edge flow, UVing, and, more.

First 3D Class Assignment
Mr. Pirato-head

After 3D Foundations came Model Creation, also known as 3D modeling leveled up. We go deeper into detailed modeling of props, such as kitchen and home appliances. It was in this class that I learned how to model a little Lego man character, and the process from drawing, sketch or a photographic reference to a model. I also learned how to look at things around me differently, in terms of 3D modeling.

A few things modeled.
A few of the assets I modeled in Model Creation.
Ceiling fan exploded.
An exploded view of a ceiling fan. One of the things I enjoyed modeling in class.

As a night owl, I enjoyed working on assignments on Google Hangout with class instructors, classmates, alumni, and industry professionals who are all eager to lend a hand. At times, the hangout has someone until the wee hours of the morning working on complex models that inspire you to learn faster.

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